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Mango’s Fisharium is a strange management and exploration game where you’re placed in charge of a sentient aquarium—except it doesn’t follow any typical rules of biology, business, or space-time. Your main objective is to care for, observe, and sometimes discipline fish that evolve, revolt, and break containment when displeased.
At first, the game appears straightforward: feed the fish, clean the tanks, and maintain a schedule. But it quickly becomes clear that Mango’s Fisharium operates on a logic of its own. Fish develop personalities, band together in factions, or invent new games inside their tanks. Some begin communicating in symbols or glitch-like sounds, challenging your ability to manage their behavior.
The game’s loop encourages players to experiment with care strategies. You might build peaceful aquatic utopias—or oppressive dystopias run by alpha fish. It’s not about maximizing profits or fish health, but about navigating relationships in a living, semi-aware system. Tanks react differently depending on your tone during interactions, which can lead to rebellion or cooperation.
Scripted and random events occur over time, including AI errors, power outages, and tank-wide insurrections. In some playthroughs, you might be voted out of your position by the very fish you were supposed to care for. Other times, one fish may ascend to management and start issuing tasks to you instead.
Mango’s Fisharium offers a truly unpredictable game experience, combining management mechanics with emergent AI behavior and a touch of surreal humor. It’s a simulation that pushes players to adapt not to rules—but to personalities, chaos, and aquatic rebellion.
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